Pokémon Black and White In-Game Tier List_780

Welcome to the Pokémon Black and White in-game tier list! The goal of this list is to rank every Pokémon at Unova in one of those six tiers, from S to E, each vaguely ascertaining its viability. The major variable under which each is rated is efficiency; a Pokémon that is effective supplies faster and simpler solutions to significant battles, which include Gym Leaders, Elite Four members, also N and Ghetsis in the Pokémon League, than ones that are inefficient. Pokémon in high positions, including S and A, are thought to be very effective, while people in lower tiers, such as D and E, are believed not very effective.

Which will be the tiers?

You can find 6 tiers in this listing:

Pokémon are ranked under the following five factors:

  • Availability: This is how ancient a Pokémon becomes accessible at the game and how hard it’s to find (read: experience rate). Does this require considerable backtracking, require HM moves, or just have a low experience rate? Including backtracking to renew the Plume Fossil or even Cover Fossil in Nacrene City after acquiring one at the Relic Castle, in Addition to catching Water-types, Cobalion, or Virizion post-Surf. When a Pokémon has better scanning, it’s frequently regarded as a greater rank.
  • Stats: A Pokémon’s stat supply is vital for its success. Can the Pokémon have a stat supply that matches its movepool along with typing? If a Pokémon has a stat supply that favors the two its typing and movepool, it will often be higher on the grade list. Generally, a Pokémon with low rate will often be ranked lower.
  • Movepool: A Pokémon’s movepool (both level-up along with TM/HM) is equally crucial. What goes does the Pokémon naturally get and could possibly acquire? Unlike with past matches, TMs are of infinite use and therefore don’t have any opportunity price. With that being said, in case a Pokémon needs a TM found at a detour off the main path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), then it will be knocked down a little.
  • Important Battles: Major battles consist of Gym Leaders, the Elite 4, and the final struggles with N and Ghetsis. How does the Pokémon contribute to these battles? A Pokémon that leads to a lot of important conflicts will frequently be seen greater than the ones who do not.

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What tools is that the player allowed to use?

The player is allowed to use any legitimate means within the cartridge for finishing the game efficiently. The participant is only permitted to exchange to evolve Pokémon and not to receive outside help otherwise. The player is allowed to use items like X products, Potions, TMs, and Berries. Keep in mind that things have opportunity costs related to them and can negatively contribute to some Pokémon’s position if it takes a multitude of items, such as two or even more.

Under what terms were Pokémon examined?

Every Pokémon was analyzed and rated under these additional conditions:

  • Each Pokémon was generally on par with the significant Trainers’ amounts, in most outleveling their ace by two degrees. Reasonable levels in the Elite Four usually vary between 48-50.
  • Most evaluations were performed with five-member teams, even although it’s especially more optimal to conduct four or not, since they will have more experience and easily outlevel opponents.
  • Lucky Egg was completely permitted and essential for bigger teams to reach appropriate levels.
  • Round the Unova area, there are around twelve Rare Candies (discounting Passerby Analytics HQ), a number of them requiring backtracking and HMs to be accessed. They’re utilised to get to the aforementioned levels for your Elite Four when using bigger teams.
  • Tampering with the clock to get items or Pokémon which are only available in specific seasons was completely allowed and did not negatively affect some Pokémon’s viability.
  • Viability was determined up till Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) was not considered for its Pokémon’s viability.

S-Tier

Intended for Pokémon that have the greatest levels of efficacy. Pokémon in this tier can OHKO or 2HKO a overwhelming bulk of foes, restrict the number of attacks used against them, and also operate with minimal reliance on items to conquer opponents at similar levels. These Pokémon typically show up prior to the late-game, and some other defects they have are completely made up by their advantages.

Darumaka

  • Availability: Early-game (40 percent chance to appear in Route 4).
  • Typing: Conserve for Drayden/Iris, Fire hits all Gym Leaders and Elite Four members for at least neutral damage and can be struck super efficiently only by Clay.
  • Stats: Darumaka is fairly fast, and its high Attack buffed up by Hustle allows it to strike every foe tough; its shaky bulk is mended by Eviolite. Because of Darmanitan, it hits even harder, is far faster, and has sufficient bulk to take impartial hits well and also prevent OHKOs from super powerful moves. Hammer Arm depends upon development, also Superpower is discovered at level 47. TM-wise, it may be taught Brick Break as an alternative to Superpower, Rock Slide, and Dig, the latter of which can be Great for Shauntal and Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa shed to Darumaka, even though it requires Eviolite for both. As a Darmanitan, it ignites all of the additional Gym Leaders, with Drayden/Iris decreasing into Belly Drum. At the Elite Four, it may use Belly Drum strategies again to sweep all Marshal.
  • Additional Remarks: Although Hustle may be bothersome, but most of the misses aren’t fatal; it does not prevent Darumaka from becoming one of the greatest choices for an efficient run of the matches.

Drilbur

  • Availability: Early-game (Dust Clouds in Wellspring Cave).
  • Typing: Quite few foes withstand Drilbur’s Ground-type attacks, together with Burgh’s Leavanny being the only exception.
  • Stats: As a Drilbur, it has a great Attack stat and decent Speed, even though its majority isn’t as impressive. As an Excadrill, it profits a significant boost in Strike and HP, letting it survive most impartial and a few super effective moves. Excadrill’s foundation 88 Speed lets it outpace most foes in the future.
  • Movepool: until it learns Metal Claw at level 15 and Dig at par 19, it will be relying on Fury Swipes. It learns Rock Slide at level 29 and Earthquake at level 33. Drilbur sets up using Hone Claws till it learns Swords Dance as Excadrill at level 42. It can be taught X-Scissor and Substitute via TMs.
  • Major Battles: It’s capable of contributing against Burgh and destroys the rest of the Gym Leaders. Excadrill can sweep the entire Elite Four minus Marshal by simply using Swords Dance once. It’s also capable of donating majorly against N and Ghetsis (particularly if you are playing from Black, because it can use N’s Zekrom as installation lure ).
  • Added Remarks: Drilbur ought to be developed at level 33 to learn Earthquake a bit sooner, which can be fostered with Soft Sand out of Desert Resort. Drilbur is arguably one of the greatest Pokémon in BW and thus is highly suggested to catch, even when process is irritating.

Scraggy

  • Entry: Early-game (20% chance to look in Route 4).
  • Typing: Although it combats with Skyla, Scraggy’s typing allows it to conquer Brycen and all of the Elite Four members barring Marshal.
  • Stats: Scraggy has good defensive and Attack stats, which can be buffed by Eviolite. Its stride will eventually cause it issues as a Scrafty, however you should have Speed EVs into outspeed some lower risks.
  • Movepool: its just STAB transfer is Faint Attack until it learns Brick Split at level 20. It can be educated Payback at level 23 to make the most of its reduced rate. High Jump Kick at level 31 and Crunch at par 38 are its strongest STAB moves. TM-wise, it can be educated Work Up and Rock Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against each Gym Leader, Though It requires Eviolite for all of them since a Scraggy. Additionally, it does well against every Elite Four member pub Marshal and can be useful against N and Ghetsis.
  • Additional Comments: The combination of a strong movepool and decent typing that simplifies a great deal of major competitions makes Scraggy a very good selection for a run of the games. Always use one with Moxie over Shed SkinCare.

A-Tier

Reserved for Pokémon whose efficiency in terms of finishing the match is thought of as very large. Pokémon inside this tier are able to OHKO or 2HKO a lot of foes and aren’t very reliant on things to be successful, but they either have some observable defects that hurt their efficacy or have their usefulness counterbalanced with a late arrival.

Archen

  • Entry: Mid-game (Receive Plume Fossil from feminine Backpacker at Relic Castle and renew in Nacrene City at level 25).
  • Typing: Rock / Flying gives it five weaknesses, though only Rock is ordinary. Archen’s only real losing matchup is from Elesa; it’s good elsewhere.
  • Stats: Archen has excellent Attack combined with good Speed and Special Strike, but it has lacking defenses. For instance Archeops, all these stats skyrocket to 140/112 offenses with excellent 110 Speed. Both Pokémon should be careful however, as their Defeatist ability halves their offenses in 50% or less HP.
  • Movepool: It starts with Ancient Power (it is possible to instruct Rock Tomb via TM) and finds Acrobatics (its very best transfer ) three degrees later at 28 to substitute Pluck. Archen gets Crunch at 35, U-turn at 45 (as Archeops), along with Rock Slide through TM. Dig, Focus Blast, and Dragon Claw are options, however, the line will largely be utilizing Acrobatics.
  • Major Battles: The line’s absolute power means it performs well in most major battles save Elesa, though it must stay healthy to prevent Defeatist. Against end-game risks, if it does not OHKO a foe, that foe will frequently come close to knocking it to Defeatist scope (a lot are 2HKOed from Acrobatics).
  • Additional Remarks: Archen is still one of the most powerful Pokémon to work with, but Defeatist retains it back.

Axew

  • Availability: Late-game (20% likelihood of experience in Mistralton Cave, accessed with Surf).
  • Typing: Dragon is just resisted by the rare metal registering. Ice- along with Dragon-types that are powerful against the lineup are rare (out of Brycen and Drayden/Iris). Dragon is great defensively, as it resists Grass, Fire, Water, and Electric.
  • Stats: It owns really higher Attack (especially as Haxorus), very good Speed, and okay defensive stats. However, because an Axew, it’s a little bit frail.
  • Movepool: Axew will possess Dragon Claw upon being captured. It learns Dragon Dance at level 32 and Swords Dance at par 48 as Fraxure. It may even learn Brick Break, Shadow Claw, also X-Scissor via TMs for rotating policy as Haxorus.
  • Major Battles: You must have Fraxure to get Brycen. It is capable of sweeping all significant fights that are left (including Brycen because of AI not choosing Frost Breath). Haxorus is the only Pokémon that could sweep the whole Elite 4 together with N and Ghetsis due to its rotating coverage.
  • Additional Comments: Despite coming late, Axew is a good Pokémon to use, since it can sweep every major struggle left, with Mold Breaker being the preferred ability. Its Slow experience growth rate is fixed with Lucky Egg.

Timburr (Trade)

  • Availability: Early-game (20% chance of experience in outer part of Pinwheel Forest).
  • Typing: Fighting strikes common Standard — and Rock-types, Lenora, Clay, Brycen, Grimsley, and half of N’s and Ghetsis’s teams super effectively.
  • Stats: It has high Strike and HP and acceptable defenses as Conkeldurr, however it is a little bit slow. Timburr’s Special Defense is pretty low as well. At level 20, it will learn Wake-Up Slap. In Addition, it accomplishes Brick Break and Payback by TM.
  • Major Battles: It does well against Lenora and may do well against Burgh if it’s evolved at that point. It will well against Marshal and Grimsley, but struggles against the rest.
  • Additional Remarks: Conkeldurr remains useful before the Pokémon League, where it falls off due to unfavorable matchups. However, Conkeldurr still strikes approximately 1/3 of end-game with its STAB attacks. If yours gets Sheer Force, don’t instruct Stone Edge over Rock Slide, since they have virtually the identical energy, however, Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share exactly the same level upward learnset.

Lillipup

  • Entry: Early-game (Route 1 from degrees 2-4 in a 50% encounter rate).
  • Stats: The Lillipup lineup has solid stats except for Specific Attack, together with Stoutland having 100 Attack, 80 Speed and 85/90/90 majority.
  • Movepool: Tackle and Bite carry Lillipup nicely until Carry Down at level 15 and (like a Herdier) Crunch at par 24. Return via TM at Nimbasa City is the line’s greatest STAB attack as soon as they possess high friendship, and the Setup TM can be useful to boost offensive stats.
  • Important Battles: The Lillipup line includes a solid showing in most significant battles, as several competitions resist Normal, and Ghost- and also the infrequent Steel-types are handled by Crunch and Dig. Work Up can help the line sweep a few fights out of Elesa onward.
  • Additional Comments: Lillipup is always a great Pokémon for Gym Leaders but is too reliant on Function Up fosters to perform its job at the Pokémon League. Get the very important Spirit capability as Lillipup, as it turns into Intimidate as a Herdier forward, allowing the line take physical hits better.

Oshawott

  • Availability: compacted, Nuvema Town.
  • Typing: Water typing is great everywhere besides Elesa and Drayden/Iris.
  • Stats: Oshawott’s lineup has combined attackers with average Speed and adequate bulk.
  • Movepool: Oshawott updates from Water Gun to Razor Shell at par 17 to Surf later on. The line also gets Grass Knot, Dig, and reunite as mid-game TMs, also Megahorn may be relearned as Samurott.
  • Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is managed with Megahorn, along with the line can conquer Ghetsis’s Seismitoad along with N’s Carracosta using Grass Knot. You are able to TM Blizzard for Drayden/Iris, however it’s expensive.
  • Added Comments: Oshawott is the greatest newcomer to pick, as its Water typing and strong moves make it more consistent in important fights compared to other starters.
  • Typing: Water typing is very good for most Gyms besides Drayden/Iris, being successful against Clay and impartial elsewhere.
  • Stats: The actors possess all round very good stats, most notably 98 crimes and 101 Speed.
  • Movepool: Water Gun reaches the wonderful Scald at par 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also all Fighting-type TMs for wide coverage and Work Up for setting up. Scald later upgrades to populate, and Blizzard is purchased at Icirrus City.
  • Important Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, and Grimsley’s Krookodile together with STAB strikes. TM coverage manages almost everything else.
  • Added Comments: Panpour’s Water typing and broad coverage allow it to conquer most Gym Leaders, however, it’s still reliant on Function Up fosters to the Pokémon League. Evolve at level 22 following a Water Stone in Castelia City.

Petilil

  • accessibility: Early-game (35 percent chance to look at Inner Pinwheel Forest in White, obtainable only by trade in Nacrene City at Black).
  • Typing: Grass lets it hit Clay as well as Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and frequent Bug- and even Poison-types normally pose a threat to it.
  • Stats: Petilil includes large Special Attack and great bulk. Lilligant has high Speed and Special Twist, with its Distinctive Defense also increased by Quiver Dance.
  • Movepool: Development, Mega Drain, Sleep Powder, and Leech Seed are probably the motions it will begin with. It learns Synthesis at par 17, Magical Leaf at level 19, Stun Spore at level 22, and Giga Drain at par 26. Because of Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at level 46.
  • Important Battles: As a Lilligant, it can sweep each significant struggle by placing up Quiver Dance; however, in some cases, it ought to use Sleep Powder to obtain boosts safely. It also requires a lot of fosters to carry down a great deal of teams that have Grass-resistant Poémon.
  • Additional Comments: When it learns Giga Drain, evolve it before level 28. Sun Stone can be received in the Ace Trainer at a Nimbasa City building. Although Petilil can overpower all significant fights, it needs a great deal of Quiver Dance boosts to conquer resistant foes, as it relies solely on Grass-type STAB moves. Own Tempo is your preferred ability to avoid confusion induced by Lilligant’s Petal Dance. In Black Version, it is possible to exchange a Cottonee to Dye in Nacrene City, that has a Modest character and the Chlorophyll capacity, is at level 15, also has 20/20/20/31/20/20 IVs.

Roggenrola (Trade)

  • Availability: Early-game (Wellspring Cave, 50% experience rate).
  • Stats: » The Roggenrola lineup members are bodily tanks, but they are really slow. Because of Gigalith, it has a fantastic 135 Strike stat combined with high general bulk.
  • Movepool: Roggenrola has Headbutt, picking up Rock Blast at level 14 and Iron Defense at level 20. If you keep it unevolved for two degrees, it picks up Rock Slide at level 27, which conveys it into Stone Edge in 48 once evolved. Rock Smash, reunite, Bulldoze and Hazardous can be taught via TMs.
  • Major Battles: The line is a wonderful choice for both Lenora, Burgh, and (if it’s the sole Pokémon from the celebration so it does not get phazed by Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and manages N pretty well, especially with putting up Iron Defense on Zekrom in Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant even though the latter with Earthquake.
  • Additional Comments: Gigalith remains useful before the Pokémon League, where it falls off due to adverse matchups and restricted aims to hit STAB moves. It may make decent usage of Hard Stone and Quick Claw.

Sandile

  • Entry: Early-game (Course 4 from degrees 14-18 in a 40% encounter rate).
  • Typing: Ground / Dark gives the lineup advantages against Elesa, Shauntal, and Caitlin, but it is average elsewhere. Krookodile has good 95/80/70 majority, 117 Attack, and 92 Speed.
  • Movepool: Level 14-15 Sandile start out using Bite, which will be preferable to Assurance on higher-level ones. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at par 28, that are staple STAB moves. In the future, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which give it wide coverage. It is advised to hold off on evolving Krokorok for eight amounts to find Earthquake at level 48 instead of flat 54 as Krookodile.
  • Important Battles: The Sandile line includes a solid showing in most significant conflicts, even ones where it has a drawback, as a result of Moxie and good Speed. It may sweep Elesa together with Rock Tomb and Dig, fares against Clay’s Excadrill, is excellent against Shauntal and Caitlin, also hits 1/3 of N and also Ghetsis’s teams super efficiently (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are rough for your line but still workable.
  • Added Remarks: Krookodile is one of the best late-game sweepers readily available, with its STAB moves having few replies. Moxie aids this and makes it amazingly effective when it has Earthquake.
  • Typing: Fighting typing lets Sawk choose Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal along with Caitlin.
  • Forged: Sawk’s high Strike and Speed, coupled with decent bulk, make it an Fantastic sweeper
  • Movepool: Sawk upgrades from Dual Kick to Low Sweep to Brick Break to Close Combat through the game, together with TM moves like twist and Rock Slide providing useful coverage. Setup and Bulk upward at level 33 allow Sawk boost its Attack.
  • Major Battles: Sawk wins handily against Lenora but requires Work Up or Bulk up to sweep the Majority of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and can be impartial against Marshal.
  • Added Comments: Sawk is quite effective out of the box, but STAB motions are resisted fairly frequently, and its adequate defensive stats do not hold up too towards the conclusion of the match. Sturdy is the favored ability although not mandatory. Try to grab a Sawk at par 17 from dark grass to begin with Low Sweep.
  • Typing: Struggling typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal along with Caitlin.
  • Stats: Throh owns high Attack and HP along with great surveillance and Special Defense, however it’s pretty slow.
  • Movepool: It’ll have Seismic Toss upon being captured and, based on degree, Critical Throw (otherwise learned at level 17). TM-wise, it can be taught Brick Break (outclassed by Storm Twist ) and Rock Slide. Payback through TM helps Throh do nicely against Shauntal.
  • Important Battles: Throh is quite useful against Lenora. Additionally, it sweeps all Gym Leaders, even Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it can sweep against Grimsley and Marshal reliably, while Shauntal gets her team trapped by Throh, minus Cofagrigus, if you cure it up a few times. It is also helpful against N and Ghetsis, because it could take down some of their Poémon easily.
  • Additional Remarks: Throh is great for many major struggles, but it’s overall dependent on several Bulk Up boosts, which becomes problematic in the Pokémon League. In White, it is possible to locate a level 17 Throh rather easily by entering shadowy grass using a level 17 Pokémon at the lead and with a Repel. Throh generally can install only 2-3 Bulk Ups in the slightest, because its low rate usually means that it will often take a hit before doing something.

B-Tier

Reserved for Pokémon whose efficiency in terms of finishing the game is regarded as high. Pokémon inside this tier can OHKO or 2HKO a fair amount of foes and might call for a little bit of item dependence to sweep opponents’ teams. These Pokémon are extremely useful, but have several defects holding them are encountered fairly late.

Dwebble

  • Availability: Early-game (Desert Resort, 10%, amounts 20-22).
  • Typing: Bug/Rock Reading is peculiar, providing only flaws to Water-, Rock- (common), and Steel-types. It shouldn’t be utilized against Clay and Marshal.
  • Stats: Dwebble has good base 85 Defense, 65 Strike, and fine 55 Speed. Crustle has great general bulk and amazing Attack, but is slow at base 45 Speed.
  • Movepool: Dwebble begins with Smack Down and has Bug Bite and Stealth Rock in a few degrees. Dwebble gets the basic principles Rock Slide at only par 29, complemented by X-Scissor through TM. As Crustle, it learns Shell Smash at level 43 or through Heart Scale, which transforms into a somewhat speedy sweeper.
  • The line beats Clay’s Krokorok and easily sweeps the previous 3 Trainers with Shell Smash. Against the Elite Four, Grimsley is rough due to Sand-Attack and Krookodile’s Intimidate. Shauntal and Caitlin are shaky as a result of special movements, and Marshal is embarrassing because of Stone Edge. It can take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.

  • Additional Remarks: Dwebble is a Pokémon with several fantastic matchups after it is educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from total health, while Shell Armor blocks critical hits; both are equally wonderful.

Ferroseed

  • Availability: Late-game (20% chance to show up in Chargestone Cave).
  • Typing: Steel-type gives Ferroseed a huge amount of resistances, which are notable in the battles from Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing makes it impartial from Skyla and Brycen, sadly, but it will make it good against Water-type lines, particularly the Seismitoad one. It does dread Fire-types, though.
  • Stats: The Ferroseed line owns excellent Defense and Special Defense, decent Attack, and quite low Speed, which makes it usually go last.
  • Movepool: It must know Metal Claw along with Gyro Ball upon being captured and, depending on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon evolution and Iron Head at par 46 for greater PP. Payback could be heard via TM.
  • Major Battles: Ferroseed can succeed against Skyla, however, it requires a good deal of Curse boosts to conquer her. Additionally, it does good against Brycen and exceptionally well against Drayden/Iris. But it struggles against Marshal.
  • Additional Comments: Ferroseed’s fantastic typing makes it easy against most major fights, but its reduced Speed means that it will always have a hit before doing anything. It’s also reliant upon Curse boosts to win matchups. Offering Ferroseed Rocky Helmet out of Cold Storage is a fantastic idea, because it and Iron Barbs will harm contact move users for 1/4 of their HP.

Joltik

  • Availability: Late-game (39% chance to appear in Chargestone Cave).
  • Typing: Electric typing lets it handle most of Flying-types (most notably Skyla) and many Water-types. Its Bug typing allows it to reach Grimsley super effectively and makes Ground-type moves impartial. However, foes’ Stone and Fire coverage will get into its way.
  • Stats: It has good Special Strike and higher Speed (which makes Electro Ball helpful ), but its bulk isn’t impressive.
  • Movepool: This includes scatter Bite and Electroweb upon becoming caught. At levels 29 and 34, it will learn Electro Ball and Signal Beam. It should be educated Thunder through TM in Icirrus City. Charge Beam is also an alternative, albeit an unnecessary one.
  • Major Battles: Like a Galvantula, it sweeps Skyla and Brycen and can help in the fight against Drayden/Iris. At the Elite Four, it can contribute by simply taking out specific dangers, but normally does not sweep.
  • Additional Remarks: Joltik’s usefulness is generally restricted only to Pokémon which are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, because it is needed to reach 91% accuracy on Thunder.
  • Availability: Mid-game (Course 6 in a 25% experience rate).
  • Typing: Bug/Steel typing gives Escavalier nine resistances that help out against the last 2 hamstrings, Shauntal, Caitlin, N, and (to a degree ) Grimsley.
  • Stats: Fantastic bulk of 70/105/105 and Strike of 135 create Escavalier an effective tank, though foundation 20 Speed means it will always move second.
  • Movepool: Rough ancient, but Escavalier soon gets Iron Head at par 37, both the X-Scissor TM, also Swords Dance at 52, with Slash and Return as coverage.
  • Important Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry out of a crazy Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, along with 2/3 of all Skyla’s team too (use Slash on Swanna). Escavalier manages the end-game well via Iron Defense and Swords Dance, even though Shauntal and Ghetsis are shaky.
  • Additional Comments: Escavalier is a remarkably dominant Pokémon that, though a hassle to get going, has a place in almost all remaining important battles. While the slow pace can leave it open to standing and carrying hits continuously, the advantages it owns make it worthwhile. Be sure you receive a level 26 or lesser Karrablast to get Fury Cutter. Reduce Skin is the favored ability because of Karrablast, also it becomes Battle Simulator following evolving which assists Escavalier avoid significant strikes.